On top of that, we’ve made dozens of little quality-of-life improvements to the curves docker, like the addition of a box for editing values, zoomable scrollbars, the ability to reset and hide channels, and so on. This feature should make it much easier to animate certain actions and effects that are difficult to do by hand. Speaking of which, one of the often requested features coming to Krita 5 is sometimes called “tweening”, where you can animate the position, rotation, scale and shear of any layer using an animated Transform Mask and the curves docker. Taking a lot of design cues from the timeline, the curves docker is the main hub for animating numbers that control things like layer opacity. On a tab next to the timeline lives the updated Animation Curves Docker. The ability to use the same drawing multiple times throughout a cut is an important part of most animation workflows, so I hope you’ll find it useful! This new timeline also has support for Clone Frames, a feature that allows you to reuse existing drawings throughout your animation, synchronizing changes across frames or even creating simple cycles. On top of that, we’ve made a bunch of tweaks to each part of the timeline to make navigation, zooming, pinning layers, and manipulating frames look and feel better than before. Most of the core workflow tools are presented directly on the left side of the title bar, while the set-and-forget style configuration options have been neatly tucked away into a compact menu on the right. This is the central hub for traditional animation in Krita and it’s been updated with tons of new features and improvements, as well as all of the controls you need in one place–without becoming too cluttered or overwhelming. Let’s go over a couple of the changes…Īt the bottom of our new Animation workspace you’ll find the redesigned Animation Timeline Docker. And so, for the next major version, Krita 5, we set out to take Krita’s existing animation tools, refine them as much as possible, and build up from there. With the release of Krita 3.0 back in May 2016 came a slew of features and improvements including brand new tools for traditional animation which (uh… quite literally) brought a new dimension to what was possible with Krita and quickly became one of our most popular features! The foundation laid by Dmitry and Jouni was solid and Krita 3.0 did for animation what past versions did for drawing, painting and illustration: provided a powerful, free, open source and community-driven tool for artists everywhere.īut that was just the first step of our adventure in animation. One of the silver linings of the last year and a half for me has been having the chance to work with Eoin on a new development project with the goal of bringing Krita’s animation tools to the next level for Krita 5!
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